![]() ![]() The symbols change with each successive one or two boards, and their point value steadily increases: Additionally, points can be earned by having Pac-Man eat a bonus prize (generically referred to as a "fruit," even though a few are not actually fruit) that appears twice during each board just below the monster pen. Pills are worth ten points each (there are 240 of them on each board), and Power Pills are worth fifty points each. The amount of time the monsters remain vulnerable after a Power Pill is eaten varies from one board to the next, but the time period generally becomes shorter as the game progresses, and after many boards have been completed the monsters will actually not turn blue at all when the energizers are eaten (but they will still reverse direction). ![]() The monsters flash white shortly before they revert to being dangerous. If a monster is eaten, his eyes return to the monster pen where he will be restored to normal. ![]() The monsters are worth 200, 400, 800, and 1600 points, in sequence (the values starting over again at 200 each time another Power Pill is eaten), so it is advantageous to the player to try to eat all four monsters each time. The monsters turn a deep blue and reverse direction immediately when Pac-Man eats an energizer, and they move more slowly while they are vulnerable. The monsters are released from the pen periodically as Pac-Man eats dots.įour special pills near the corners of the maze, known as "energizers" or "power pills," provide Pac-Man with the temporary ability to eat the monsters. Each level begins with three monsters in their "monster pen" and one monster above it, and Pac-Man near the bottom of the maze. Four monsters also wander the maze in an attempt to catch Pac-Man. A level, or board, is finished when all pills are eaten. The player maneuvers Pac-Man, a yellow circle with a mouth, to navigate a maze while eating pills and prizes. The name change from Puck-Man to Pac-Man was said to be partially motivated out of a desire to avoid the obvious vandalism that Americans could inflict upon game cabinets by scratching out part of the first letter to change it to an "F". It abandoned the 'shoot-em-up action' in favor of a unique, humorous, largely non-violent format that appealed to girls as well as boys. by Bally division Midway Manufacturing, and became a worldwide phenomenon within the video game industry, as it shattered the popular conventions set in the field by Space Invaders. The game became an instant hit, and was soon picked up for manufacture in the U.S. The game was first introduced in Japan in the autumn of 1980 where it went by the name Puck-Man, derived from the Japanese phrase pakupaku, meaning to flap one's mouth open and closed. Immensely popular from its first release through today, it is universally considered one of the classics of the medium and an icon of 1980s popular culture. Template:Infobox Arcade Game Pac-Man is an arcade game created by Toru Iwatani for Namco in 1980. Template:Mergefrom For other uses of the term see Pacman (disambiguation). ![]()
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